Day 5 - First interactivity
Lisp vs Blub Empire » Devlog
I'm finally able to move something on the screen! (the cursor...)
Considering I started with bytes in assembly, this is an achievement :D
I don't have a lot of time to work on this game 'cause you know, life, job, and everything... so I don't know if I'll be able to finish in time.
I think I won't make the AI in time, but I hope I can at least get the movements and attacks working.
Edit at the end of the day:
I also got the selection and path display working!
The player can now select and deselect units, and move/upgrade/attack accordingly (though for now, it just logs the corresponding action in the console).
Lisp vs Blub Empire
One language to rule them all!
Status | Prototype |
Author | Zoé Bourdon |
Genre | Strategy |
Tags | 2D, jam, Pixel Art, Turn-based Strategy |
More posts
- Postmortem - What I'd like to addMay 02, 2018
- Day 9 - Final rush for the AIApr 30, 2018
- Days 7 & 8 - Blue vs RedApr 30, 2018
- Days 1, 2 & 3 - DesignApr 26, 2018
- Day 4 - Board displayApr 26, 2018
- Day 6 - Action!Apr 26, 2018
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