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Devlog
Submission to Lisp Game Jam 2018
Lisp vs Blub Empire
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Devlog
Postmortem - What I'd like to add
May 02, 2018
by
Zoé Bourdon
When I first put the idea on paper, I had a lot more gameplay features in mind that what eventually came out at the end of the jam. I wanted different enemy factions with different behaviours (this me...
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Day 9 - Final rush for the AI
April 30, 2018
by
Zoé Bourdon
Final day for me. I rushed the AI like crazy, and added a victory and defeat screen (didn't got time for them in assembly, so I made them in javascript). I added coins display for each player, a way t...
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Days 7 & 8 - Blue vs Red
April 30, 2018
by
Zoé Bourdon
I got my feet deep into the main issue here: code the AI. I don't have a lot of experience with AI but I know how they're made, mostly from working with gameplay programmers. The bad choice that hit m...
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Days 1, 2 & 3 - Design
April 26, 2018
by
Zoé Bourdon
I started this jam Saturday the 21th but did not have access to a computer. So for me, Day 1 is Saturday. I spent most of my weekend at the beach (yay first sunny days in my country!) but kept track o...
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Day 4 - Board display
April 26, 2018
by
Zoé Bourdon
First day of programming. I removed the old not-yet-working space invader from the project and started implementing a tiled board display. What the project looked like when I picked it up from the dus...
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Day 6 - Action!
April 26, 2018
by
Zoé Bourdon
I can now load a level, show the units in that level, and display an icon above the cursor that shows the action the player can do. There's a lot of ugly if/then/else conditions in my code, but I'm no...
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Day 5 - First interactivity
April 25, 2018
by
Zoé Bourdon
I'm finally able to move something on the screen! (the cursor...) Considering I started with bytes in assembly, this is an achievement :D I don't have a lot of time to work on this game 'cause you kno...
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